It released new editions of the game every year with Madden-like regularity, introducing new characters and rosters into the storyline, while the old characters have seemingly retained their basic sets of special moves throughout the series, probably to dodge the problem of the older games being So Last Season. The home versions of the games were initially released on the (ridiculously expensive) Neo Geo home arcade system, so they had a hard time catching on with North American home gamers, but remained very popular in Japan, as well as with arcade gamers worldwide. More detailed summaries of each arc (and the individual games) can be found in the Recap section. This arc is notable as the first to not be developed first for the arcades, with Playstation 4 serving as the lead platform for XIV. The game itself uses 3D graphics (through an inhouse engine in XIV and Unreal Engine 4 in XV) while still retaining its roots as a two-dimensional playing field, similar to games such as Street Fighter IV or Mortal Kombat 9.
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